Ccron10 Sat Aug 06, 2011 8:22 pm
Interview with they guys behind RIT, OCP, AFW, LMB, and CTP:
While we didn't have time to ask every question, we did get through quite a few of them and they told us a lot of cool facts on how they planned and went through with the game.
Q: What was the segnifigence of the spider fibers and white dwarf particles?
A:They were toying with the idea of constallations and at the time, they haven't figured out a name yet so they added it into the game just in case ...it went down that road. Interestingly, one of us thought the name Draco would be a good name for the ride and it was close to being picked, but it fell through at the last minute. As for the spider fiber, they asked themselves, "what would an advanced institution like RIT develop?" So they added it into the game as one of their fictional inventions.
Q: What was the winged creature that flew above the rain forest?
A: This was a clue paying homeage to the winged trains.
Q: What was the spiral diagram in Donan's notes?
A: This was answered on Tuesday and they said that it was a clue to throw us off.
Q: What is the username and password on the O'Connell website?
A: Username: twelveteam
Password: farewell
Q:Is RIT closing or will we see them again?
A: They didn't say yes or no to this, but they did say that the website does have equity and it could be possible, but we'd have to wait and see.
Q:What was the segnifigence of the Honey Hole picture that Donan posted?
A: What Luke, JB, and the others did was give their characters, well... character. The Honey Hole picture was becuase JB was in Seattle at the time. And for Coaster Test Pilots, the location was picked because Luke was from there and when he went back there to visit, his friend and him both did the video. In the end, Lindsay, Luke, JB, and Marty contributed different ideas to the game and it was all brought together.
Q:What if the 4 people accidentally didn't do the servey and accept the envolope back in October?
A: They were really worried with recongnizing us and if we would accept the puzzle, but if we didn't show up, they would've had to find another way.
Q: What ideas were you thinking of implementing, but didn't make the cut?
They came up with several ideas that either were thought up to improve some of the events or were completely new ones. One of them was to have the RIT press confrence to be held in the Hershey Library and have it open to the public. Unfortunately the library was suspicious and they were denied. Another was to set up a stand at the Giant Center for O'Connell Plumbing and Drain during a hockey game... the only problem is that there are no hockey games in July. Another O'Connell idea was to have a National Wrench Day in the park in the place of the QR bench codes. They were going to hand out mini wrenches with a QR code attached to them. This fell through because the park didn't feel fond with handing out metal wrenches.
Q: What was the meaning behind the logo for RIT?
A: The griffon ment the winged trains for the coaster, the date 1911 was to add up to 12 and the 11 white stars and one golden star was for the 11 existing coasters and for Skyrush.
Q: What was the purpose behind the Kangaroo Bridge?
A: It was something goofy that they added in and as something that a Mid-Air Excavation Company would build.
Q: Do the numbers on the bumperstickers mean anything?
A: They were just something that the sign shop put on them. They really don't have any meaning for the game.
Some other details that they talked about was that most of the RIT, OCP and LMB was done on their extra time as a side project. They spent a lot of their extra time on this, but in the end it seemed like they enjoyed it as much as we did. The purpose of this game was entertainment versus Nantimi where the plot would change constantly and suddenly. Their goal for Jan Van Der Velde was to make him look somewhat kind of like Slugworth from Willy Wonka in behavior and for Donan to be terrible at keeping secrets and holding important documents. In a way they took a character with not much background whose name was inspired from two podcasters that was used in the Nantimi game, brought him back and gave him character. I want to thank Luke, Lindsay, JB, and Marty for taking their time out of their busy schedule to meet with Harry, Alyssa, and me to answer some of your questions, swop a few stories, and look back on all the fun we've had. It's been a wild ride and it's sure to be just as wilder next year with Skyrush.